HardwareScience and Technology

DLSS and FSR technologies will become an integral part of the gaming industry


Study time: 7 Minutes

We were all delighted when Nvidia first unveiled the GeForce RTX 2080 graphics card and showed the world what DLSS technology can do! With this technology, we were able to run even the most demanding and heavy video games of the day, even with cheaper Real-Time rendering of Ray Tracing technology, at good frame rates and acceptable visual effects, even with cheaper graphics cards.

DLSS in the early days of its introduction was certainly not as powerful as it is today, but as soon as we knew a technology was going to run games with lower internal resolution and input (less hardware demand), it was as if they were running. The higher the resolution, the more hope we have for the future of the technical dimension of the gaming industry. Things got better when Nvidia introduced much better performance in newer games in the RTX 30 card generation, with improved DLSS and advanced machine learning technologies. In addition, AMD introduced a similar technology called FSR or Fidelity FX Super Resolution with the introduction of the RX 6000 graphics card; An exciting technology that worked very differently from DLSS, but the main goal was to accurately simulate higher-resolution, lower-demand images.

We have already talked in detail about DLSS and FSR technologies at Lyon Tech. You can read the following to get complete information about these two exciting technologies:

With the graphical and visual advancement of games in the ninth generation of consoles (PlayStation 5 and Xbox X Series), these titles are undoubtedly creating more hardware demand. The combination of beautiful and precise visual effects, high resolution and of course the technologies of tracking the behavior of light and its derivatives (Ray Tracing), make everything for GPUs more complex than before.

Even a powerful graphics card like the RTX 2080 Ti, which until a few years ago was considered an unstoppable giant for 4K resolution gaming, can no longer run at high resolutions like 4K and 1440p for new games with Ray Tracing technology. Come on, and sometimes you have to be content with 1080p resolution!

Now, with the speed and direction that video games have taken to enhance their visual effects and complex worlds, Deep Learning Super Sampling, or DLSS, and similar technology that replaces AMD, FidelityFX Super Resolution, or FSR, seem to be an integral part of the industry. The game will become. DLSS and FSR in the near future will not be just stylish letters for specific categories of games and will become a well-established technology.

Remember the 8K graphics card?

Every time a big, high-demand AAA game like the newly released Dying Light 2 launches, we subconsciously remember when the GeForce RTX 3090 graphics card was released; Where Nvidia marketed its powerful product, it announced that the graphics card is capable of running games in 8K resolution (with the help of DLSS, of course).

Now, to run a big, heavy game using the RTX 3090 graphics card with 8K resolution and acceptable frame rate, we need to lower the level of almost all graphics settings and use the Performance Mode of DLSS technology. Undoubtedly, the experience of any title in 8K, but with low-level visual details and quality, is of no benefit, and someone who spends thousands of dollars on a high-end gaming system and RTX 3090 graphics card (in the current graphics card market) will not be satisfied with such a result. Was.

In some high-end games like Cyberpunk 2077, even achieving 4K resolution and high graphics settings is hard work for the RTX 3090! To do this, even with the giant 3090, we have to use DLSS (Quality and Balanced modes). The good news is that Nvidia has put all its energy into improving the performance of DLSS technology over the years and is still looking for new ways to improve it. DLSS is so good and effective these days that not using it (in supported games) is a bit of a mistake!

Upscaling for everyone!

One important point to keep in mind: The best place to use technologies such as DLSS and FSR is through GPUs and GPUs. This is why the use of these up-scaling and resolution simulation technologies is becoming increasingly important in console hardware. For example, you must remember that the PlayStation 4 Pro and Xbox One X consoles in the eighth generation of consoles were not able to play all the games in 4K Native resolution and used techniques such as Reconstruction and Checkerboarding to simulate high resolutions.

Now the ninth-generation consoles of the PlayStation 5, Xbox X Series or even Xbox S Series, depending on AMD hardware, only have the ability to use FSR technology, which may not be as effective as DLSS, but at least its implementation It is easier and more painless for different builders and developers. A console like the Xbox S now has a serious challenge running most games at 1440p (the same resolution that was advertised). Or the Xbox X Series and PlayStation 5 consoles will be challenged to run some 4K resolution titles. This is where with an upscaling technology like FSR, games can look better with lower input resolution, better image quality, and more performance (frame rate) for gamers.

When you set DLSS and FSR to ‌ Balance and Quality modes (especially DLSS, which gives you a much better result with machine learning), there is no significant difference between simulated resolution and actual resolution. For example, if a manufacturer’s goal is to reach 4K resolution, it can use FSR Quality Quality Mode to set the internal and input resolution to 1440p, 1620p or even 1800p, and go the rest of the way to 4K with upscale. In this way, we see both 4K-like visual effects and quality, and the game’s demand for high and constant frame rates (for example, 60 frames per second) decreases.

The use of FSR in console games is not interesting at the moment, and many developers are reluctant to use it in their games, but as we said at the beginning, FSR, along with DLSS, will become an integral part of the gaming industry. And will find their important and real place. Of course, in addition to FSR and DLSS, there are other simulation and upscale methods available to manufacturers. For example, DRS, or dynamic resolution, and techniques such as Reconstruction, Checkerboarding, and Temporal Injection, can work in a variety of scenarios.

For more information on DRS or Dynamic Resolution and Checkerboarding Techniques, do not miss the following:

If you want to know how powerful new and expensive hardware can put pressure on your new games, here’s Dying Light 2; A title that is not well optimized, but only the version is available at the moment. Dying Light 2 runs at 4K resolution with Ultra and Ray Tracing graphics settings, using the world’s most powerful graphics card (RTX 3090) and the world’s fastest processor (Intel Core i9-12900K), at only about 40 frames per second!

The flexibility that is brought!

When I look at advanced technologies such as DLSS or FSR or even other technologies such as Dynamic Resolution, Checkerboarding, etc., and examine the flexibility that these technologies have brought us to play games optimally, I subconsciously remember older eras in the industry. I found video games. Consider, for example, about a decade ago when games like Crysis, Metro 2033, or The Witcher 2 were released.

These games were so in demand that they bent the backs of the most powerful and newest hardware pieces of the time! The important thing is that at that time, there was no news of TAA’s extraordinary technology for discussing Anti Aliasing and eliminating jaggies in the image, and we had to solve these issues by using solutions such as SSAA or MSAA, which dragged graphics cards to dust and blood. Or dynamic resolution technology, which is now considered trivial, was not defined in the game engine of various developers. Or advanced technologies such as DLSS, FSR or Checkerboarding did not exist to provide us with good quality visual effects with high performance.

Nowadays, in the modern era of video games, despite these technologies, everything is more flexible. With dynamic resolution, the game resolution numbers change in hundredths of a second according to the processing load and pressure. The embedded pixels of the image are filled with Checkerbording technology. Every frame and scene with TAA looks as clean as possible. And finally, with DLSS and FSR, Native resolution numbers no longer make much sense. Do you know what it is? In this course, only image quality and image quality matter. The developers use every technique and method to make their game look “good and clean”; So it makes no difference whether a game runs at full 1440p, 1800p or 4K resolution.

Yes! Welcome to the “post-resolution” course!

This is just the beginning!

The RTX 30 and RX 6000 series graphics cards are just the beginning of a modern era in the video game industry; An industry whose advanced speed (and only in the technical and technological sector) is literally staggering! The advent of various technologies and techniques, with the production of modern and advanced hardware components, is accelerating the process and not only leaves the developers free to “look” like their games, but also free the gamer to “how to run” their favorite games. Lays.

What do you think about the future of the video game industry from a technical point of view? How do you evaluate DLSS and FSR and the different techniques that have emerged in recent years? Share your good comments with us.

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